A modern, fast, and accessible portfolio website built with Astro, TailwindCSS, and DaisyUI to showcase my software engineering journey.
A complete Data Science pipeline: NLP with Spacy, classification (KNN, Random Forest), and linear regression to predict customer satisfaction.
A distributed architecture composed of three Kotlin Spring Boot services implementing a BFF pattern for managing users and room reservations.
A self-hosted web portal for managing WireGuard VPN configurations. Features automated CI/CD, rootless Podman deployment, and secure native key generation.
A native Android movie discovery app built with Kotlin and Material Design 3, following the MVVM architecture and consuming the TMDb API.
A scalable, containerized trading card ecosystem built with JavaScript, Astro, React, and a Node.js Microservices architecture.
Migration of a monolithic PHP MVC application to a cloud-native Podman architecture. Features a complete MySQL-to-PostgreSQL database migration and OCI registry integration.
A 2D platformer created for the Code Game Jam IUT 2025. Built with Godot, featuring custom assets and a focus on tight player kinematics under a strict time limit.
Implementation of multiplayer netcode in Go: Client-Server architecture, custom binary TCP protocol, and concurrency management via Goroutines.
Transformation of a manual networking assignment into an automated Infrastructure as Code (IaC) project. Features idempotent Bash scripting for VLANs, Routing, NAT, and Service deployment.
A high-performance 2D infinite terrain engine built in Go using Ebitengine, featuring recursive Quadtree spatial partitioning.
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