Projects

L'Ode aux Étoiles (Code Game Jam)

Personal

A 2D platformer created for the Code Game Jam IUT 2025. Built with Godot, featuring custom assets and a focus on tight player kinematics under a strict time limit.

L'Ode aux Étoiles (Code Game Jam)

Timeline

Team

5 contributors

Tech Stack

godot gdscript c# game dev teamwork

Project Context

“L’Ode aux Étoiles” (Ode to the Stars) was developed by a team of 5 during the Code Game Jam IUT 2025. Based on the theme “Infinite Melody”, the original concept was a procedurally generated infinite tower. However, to ensure we shipped a playable and polished game before the deadline, we successfully applied scope management to pivot into a focused, single-level 2D platformer.

My Role & Engineering Challenges

I was primarily responsible for the core gameplay programming, focusing on physics and entity logic:

  • Player Kinematics: Implemented responsive 2D platforming mechanics (jumping, gravity, collision detection) using GDScript.
  • Entity Movement: Programmed the behavior and movement patterns for the game’s enemies.

Architecture & Post-Jam Rework

The initial jam version was built entirely in GDScript for rapid prototyping. Working alongside our artists and musicians, we integrated 100% custom-made assets (sprites and music) directly into the Godot pipeline.

Following the event, we initiated a technical rework to migrate the codebase to C#. While this branch remains a work in progress, it served as an excellent exercise in translating dynamically typed game logic into a strongly typed, object-oriented architecture.

Contact Me
CS Student (Bachelor's Year 3)

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